This game is visually quite nice, the backgrounds look quite fantastic and the infection that starts the story with the protagonist seeing how something is affecting his girlfriend and everything else is a somewhat classic but functional trope.
Mechanically it reminded me a lot of the Celeste game (2018), since it is a precision and planning platform game where you not only have to know the path you want to take to continue, but the mere fact of taking it implies some skill to avoid falling into the infectious brambles.
Something I can say is that I expected the mobility to be a little slower when I saw the opening scene, it's fine for a short game that is also free but I think that a little slower mobility would have helped to reduce the difficulty and make it easier. It felt a little more natural, it's just my opinion but apart from that the truth is a curious experience that at least got me into a bit of trouble near the end by not knowing how to continue before something apparently impossible to cross until.
Nice game, it could be polished a bit but it's pretty good.
It is a contest where people play games they never played before. I did not take part in the tournament, but I like to play the games they play there myself. Here you can watch it https://www.twitch.tv/videos/1276899951
Needless to say, it took me way longer than these runners to beat the game. (But I neither streamed nor recorded it)
I love this game! The concept is cool, and the art is outstanding! It's rather like Ori and the Blind Forest, don't you think? Quick question, is there a pause menu so I can save, or does it autosave for you? Sort of need to know because I've gotten kind of far and I'm just leaving the game running and sleeping my computer... Could I have some help?
(I also made a discussion post on Steam for this question but I'm not sure if it's come through yet)
Dash should work with 'j'. But you need to get to the point in the game where it's unlocked :) Until that point you need to get through without it. But it's possible ^^ Let me know, if it worked!
If its locked you should somehow communicate it to player :), otherwise it looks like something is wrong. Also you should have main menu under Esc it's a expected behavior. I've played it about 10 minutes and uninstalled. Wish you good luck with it, but don't plan to play it further. If i had time i still have Ori and three parts of Trine to finish :)
Started playing it tonight. Pretty tight controls, although I am not sure they respond all the time. It could be I am just panicking and mashing buttons. I like the art, too. Gives me kind of a Studio Ghibli vibe.
Cool! Nice art. I like the vibe going on. If you really want to polish it, it would be cool to have some more parallax layers so it's a bit less flat, and maybe some sway on the vines and such.
As others have mentioned, it would be really nice to have key binding. I'd like to swap my jump and dash keys. The spikes have a very large hitbox and sometimes you hit them when moving away. Celeste actually checks your direction and only kills you if you move toward them, so that might be a nice quality of life tweak.
Some bugs I noticed: Sometimes the run animation gets stuck on when you stop (or at least freezes in a run frame). If you jump up to the top and move left, you can jump off into oblivion and fall forever. In full screen mode, I crash when I alt-tab out then back again.
Level design and checkpoint placement seem very fair so far (haven't finished it yet, as I just jumped into the void and figured I'd post some feedback).
Visuals are simply amazing. But the controls, not so much. Also the colliders of the spikes and all seem to be too accurate, Usually is slightly smaller than the collider so that the player has a chance to see what happened(How the player was killed in this case). Maybe this was intended.
Personally the controls are what bummed me out the most. Still tho amazing visuals good job!
I like the concept, but 2 things make this game not worth more than free, at least for now : -no menu, impossible to pause the game, change key mappings, or get access to settings like sound. -the controls are very clunky, especially the wall jump. You need to be pressing left to wall jump to the right and vice-versa. This goes against instinct : press left to go left
If all this was fixed, i would have enjoyed this game much more and maybe even finished it. As is, selling this would only bring bad rep, as many would probably feel a bit cheated that they paid for a worse platformer than some of the free ones out there.
Lovely little game with awesome levels and art! Nice job, wish you the best luck to hit the milestone! ^^
One question though: Why isn't there a main menu to pause the game, and the option to exit it? Shouldn't be too hard to implement, and sometimes one needs to catch a quick breath in between all the harder passages (*sweaty palms*) to get the speed running right ;)
Thanks for the nice words :) A menu is the very first thing on our list for an update. Sadly our programmer is very busy atm so it will probably take some time until that will be implemented.
A menu and the option to continue your previous game would be welcome. I'm a decent gamer but apparently not that good in platformers, I need breaks :D
Art - 8/10 super good. Style and theming all on point
Sound - 5 / 10 nothing stands out as good or bad
Gameplay.... 3 / 10, Honestly feels pretty bad. I've made better feeling character movement in tutorial projects, and I'm not a game dev by any means. Biggest shortcoming of this game TBH, clunky animations and stiff movement makes for a jarring experience and contrasts the otherwise BEAUTIFUL feel of this game really poorly.
Story - honestly didn't manage to play long enough to tell if there was a story or not
I'd say as a free game it's a 4 or 5 / 10, but it doesn't feel polished enough to sell to someone
you just got a dash! when you're playing on a keyboard press j to dash. also you can use wasd to direct the dash. so in this case try to dash up :) good luck!
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This game is visually quite nice, the backgrounds look quite fantastic and the infection that starts the story with the protagonist seeing how something is affecting his girlfriend and everything else is a somewhat classic but functional trope.
Mechanically it reminded me a lot of the Celeste game (2018), since it is a precision and planning platform game where you not only have to know the path you want to take to continue, but the mere fact of taking it implies some skill to avoid falling into the infectious brambles.
Something I can say is that I expected the mobility to be a little slower when I saw the opening scene, it's fine for a short game that is also free but I think that a little slower mobility would have helped to reduce the difficulty and make it easier. It felt a little more natural, it's just my opinion but apart from that the truth is a curious experience that at least got me into a bit of trouble near the end by not knowing how to continue before something apparently impossible to cross until.
Nice game, it could be polished a bit but it's pretty good.
difficult game
Mystery Tournament brought me here =)
What is that if I may ask? : D
It is a contest where people play games they never played before. I did not take part in the tournament, but I like to play the games they play there myself. Here you can watch it https://www.twitch.tv/videos/1276899951
Needless to say, it took me way longer than these runners to beat the game. (But I neither streamed nor recorded it)
Whoa that's so cool that these guys played the game : D And yeah, they were pretty good at it, too. I suck at the game too haha
By the way did you know that we also have the game on Steam? There is an updated version and it's free. Have a great day! :)
Great game, but I'm having some trouble saving...
I love this game! The concept is cool, and the art is outstanding! It's rather like Ori and the Blind Forest, don't you think? Quick question, is there a pause menu so I can save, or does it autosave for you? Sort of need to know because I've gotten kind of far and I'm just leaving the game running and sleeping my computer... Could I have some help?
(I also made a discussion post on Steam for this question but I'm not sure if it's come through yet)
Oh never mind I figured it out. It's "P" for anyone having the same problem :D
Loving the game so far keep up the good work man!!
Thanks so much!! :)
No problem man
Congratulations on getting it on Steam!!! :DDD
Thank you!! : D We are very excited :)
Dash (j) does not work, and there seems to be no way to close the app other then the Alt F4. But it looks nice.
Dash should work with 'j'. But you need to get to the point in the game where it's unlocked :) Until that point you need to get through without it. But it's possible ^^ Let me know, if it worked!
If its locked you should somehow communicate it to player :), otherwise it looks like something is wrong. Also you should have main menu under Esc it's a expected behavior. I've played it about 10 minutes and uninstalled. Wish you good luck with it, but don't plan to play it further. If i had time i still have Ori and three parts of Trine to finish :)
The Esc function will be in the new version that comes to steam. Thanks for the feedback! It's always apprechiatet :)
how the fuck do i do this god damn impossible jump
anyone know how to dash lol
the game dosen,t open what i doing
Started playing it tonight. Pretty tight controls, although I am not sure they respond all the time. It could be I am just panicking and mashing buttons. I like the art, too. Gives me kind of a Studio Ghibli vibe.
Beautiful!
Thank you very much!
looks beautiful (my first comment on this app is for compliment to ya)
Cool! Nice art. I like the vibe going on. If you really want to polish it, it would be cool to have some more parallax layers so it's a bit less flat, and maybe some sway on the vines and such.
As others have mentioned, it would be really nice to have key binding. I'd like to swap my jump and dash keys. The spikes have a very large hitbox and sometimes you hit them when moving away. Celeste actually checks your direction and only kills you if you move toward them, so that might be a nice quality of life tweak.
Some bugs I noticed: Sometimes the run animation gets stuck on when you stop (or at least freezes in a run frame). If you jump up to the top and move left, you can jump off into oblivion and fall forever. In full screen mode, I crash when I alt-tab out then back again.
Level design and checkpoint placement seem very fair so far (haven't finished it yet, as I just jumped into the void and figured I'd post some feedback).
Please More platforms like Linux or Mac
Yes, as a Linux user I second this :o)
I'm running Manjaro/gnome: It runs fine under 'WINE'. Plokoth also does not need 'installing', just unpack the .zip and run plokoth.exe with WINE.
My 'WINE' environment got installed when I installed 'lutris'.
My first impressions: Art is amazing, Lots of opportunities for the gameplay ; ) ..
Visuals are simply amazing. But the controls, not so much. Also the colliders of the spikes and all seem to be too accurate, Usually is slightly smaller than the collider so that the player has a chance to see what happened(How the player was killed in this case). Maybe this was intended.
Personally the controls are what bummed me out the most. Still tho amazing visuals good job!
Thanks a lot for the feedback! :)
This looks promising!
It looks like the pitch was "Celeste in Ori's world", which is nice, but a liiiittle bit obvious for now.
But instance, I would dig Samuel "Bill Cone-esque" sense of colour to add a unique twist to it.
Also, because you all seem to draw, I would add more cinematics (I know it's time consuming but...)
And I agree with the others, I would spend more time on the controls.
I wish you good luck!
I like the concept, but 2 things make this game not worth more than free, at least for now :
-no menu, impossible to pause the game, change key mappings, or get access to settings like sound.
-the controls are very clunky, especially the wall jump.
You need to be pressing left to wall jump to the right and vice-versa.
This goes against instinct : press left to go left
If all this was fixed, i would have enjoyed this game much more and maybe even finished it. As is, selling this would only bring bad rep, as many would probably feel a bit cheated that they paid for a worse platformer than some of the free ones out there.
i probably would like the game more if it wasn't just a blatant rip-off of celeste. still a fun game though.
I wish it worked on mac
https://www.youtube.com/watch?v=aTVzS_javsc
This really looks like Ori and the Blind forest, I'll try it.
Looks nice, feels nice. Very great job.
Can't change the key bindings...
if you have a bad pc the game might freeze your whole pc. Just a heads up! Great game thou! Lovely graphics
Lovely little game with awesome levels and art! Nice job, wish you the best luck to hit the milestone! ^^
One question though: Why isn't there a main menu to pause the game, and the option to exit it? Shouldn't be too hard to implement, and sometimes one needs to catch a quick breath in between all the harder passages (*sweaty palms*) to get the speed running right ;)
Thanks for the nice words :) A menu is the very first thing on our list for an update. Sadly our programmer is very busy atm so it will probably take some time until that will be implemented.
A menu and the option to continue your previous game would be welcome. I'm a decent gamer but apparently not that good in platformers, I need breaks :D
The level design looks like Ori and The Blind Forrest. Cool
I like the level design and graphics but honestly my left hand aches right now
I finished the game in 9 minutes in Arcade Mode!
And I found a bug as you can see in video at 6:10. There was no place to go. After death the next scene appeared!
Awesome, you were pretty fast!! Oh, that sucks - usually the scene loads faster.
Thanks! I really enjoyed the game!
Art - 8/10 super good. Style and theming all on point
Sound - 5 / 10 nothing stands out as good or bad
Gameplay.... 3 / 10, Honestly feels pretty bad. I've made better feeling character movement in tutorial projects, and I'm not a game dev by any means. Biggest shortcoming of this game TBH, clunky animations and stiff movement makes for a jarring experience and contrasts the otherwise BEAUTIFUL feel of this game really poorly.
Story - honestly didn't manage to play long enough to tell if there was a story or not
I'd say as a free game it's a 4 or 5 / 10, but it doesn't feel polished enough to sell to someone
Very cool! Awesome that it is released under the LGPLv3 with CC BY assets. Can you tell us where the code/asset repository is?
no les recuerda un poco ah hollow knight
Very nice! I shared it on Twitter! Looking forward to seeing more of it.
Thanks so much! :)
This was as brutal as it was beautiful and I loved every single second of it (even though I also hated it at the same time!) Really great job!!
Thanks a lot!! ;)
Why dont work with gamepad ?? How i do to game exit ??
Its a shame I cant play this on Mac, it looks like such a wonderful game!
art is best
#ori and the blind forest
I'm Stuck!
How do I get up There?
Also: I don't understand the drawing on the rock..
you just got a dash! when you're playing on a keyboard press j to dash. also you can use wasd to direct the dash. so in this case try to dash up :) good luck!